Server Stats Part 2: Taking the Chaos Online
Our heavily modified ServerTools now pushes stats, starter items, auctions, and bounties to the website across all Bad Neighbors seeds, keeping web hosting work off the game server.
Our heavily modified ServerTools now pushes stats, starter items, auctions, and bounties to the website across all Bad Neighbors seeds, keeping web hosting work off the game server.
Bad Neighbors keeps server-side player stats and shows them on the join screen: zombie slayers, headshot kings, longest lives, broken legs, and the occasional leaderboard you may not actually want to win.
Bad Neighbors is building a broader quest backstory for the 7 Days to Die world, beginning with The Paper Trail, The Duke’s Receipt, and a survivor who was supposed to be disposed of but was left alive.
A Bad Neighbors original server-side bandit system with roaming encounters, configurable profiles, and an uneasy truce layer for richer 7 Days to Die stories.
Legacy Backpack Crafting Fix restores old-style backpack crafting and scrapping timers so they keep updating after the backpack or crafting window is closed.
Electrical introduces HotTap panels that draw power from nearby quest generators and use fuse slots to define how much power they can provide.
ThreadMod gives server operators a deliberate way to influence the number of pathfinding worker threads created when the server starts.
SORTI is the storage-output half of the automation work: put items into SORTI, and it distributes them into nearby matching containers.
CRAFTI is the crafting-input half of the automation work: stand near an owned locked CRAFTI, run !build #, and stage exact recipe materials.
Robotic Inbox was the stepping stone. The idea was reworked so the storage automation jobs could be split into clearer, easier-to-explain systems.