
Bad Neighbors Archive
Mods
A running archive of Bad Neighbors ServerTools work: mod notes, system changes, tool experiments, and credits to the 7 Days to Die modding community we are building from.
Latest mod notes
Click a card to open the full post. These entries use the first appearance dates from the local ServerTools backup/archive trail where available.
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Legacy Backpack Crafting Fix: Backpack Crafting That Keeps Ticking
Legacy Backpack Crafting Fix restores old-style backpack crafting and scrapping timers so they keep updating after the backpack or crafting window is closed.
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Electrical: HotTap Panels, Fuses, and Generator-Linked Power
Electrical introduces HotTap panels that draw power from nearby quest generators and use fuse slots to define how much power they can provide.
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ThreadMod: Controlling Server Pathfinding Worker Threads
ThreadMod gives server operators a deliberate way to influence the number of pathfinding worker threads created when the server starts.
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SORTI: Storage Output and Resource Transfer Interface
SORTI is the storage-output half of the automation work: put items into SORTI, and it distributes them into nearby matching containers.
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Robotic Inbox: Retired, Reworked, and Split Into Clearer Tools
Robotic Inbox was the stepping stone. The idea was reworked so the storage automation jobs could be split into clearer, easier-to-explain systems.
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CRAFTI: Component Retrieval for Build Materials
CRAFTI is the crafting-input half of the automation work: stand near an owned locked CRAFTI, run !build #, and stage exact recipe materials.
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GrowBlock / GrowBase: Fuel-Powered Starter Bases That Build and Unbuild
GrowBlock is an original Bad Neighbors system that turns special campfire-style blocks into fuel-powered starter bases built from BlockBuilder templates.
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Vehicle Weapon Drops: Payload Slots for Gyros and Other Vehicles
VehicleWeapons adds configurable vehicle payload drops, turning selected vehicles into controlled delivery platforms for explosives or custom payload items.
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GMTS Travel: Fares, Buffs, and Server Movement That Feels Earned
GMTS Travel turns server teleportation into station-based movement with distance fares, visible fare and departure buffs, named destinations, delays, and safety checks.
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GNOME: Better In-Game Messaging and Pinned Message Experiments
GNOME is the messaging layer used to present richer server tool output in-game, including repeated dynamic windows and experiments around pinned toolbelt messages.
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Auction: True Bidding, Escrow, Auction Wallet, and Economy Controls
The auction system has grown into true timed auctions with bidding, seller and bidder flows, configurable fees, auction wallet handling, redemption, history, and admin…
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InfoBoard: Leaderboards Rebuilt for Signs and Server Stats
InfoBoard, the XUI stats page, server join stats, and server info stats are original Bad Neighbors work for signs, player records, auction data, and…