Bad Neighbors Mods

ThreadMod: Controlling Server Pathfinding Worker Threads

ThreadMod gives server operators a deliberate way to influence the number of pathfinding worker threads created when the server starts.
In-game Bad Neighbors PvP build with pixel art and forest sky

What It Adds

  • A way to influence pathfinding worker thread counts instead of treating them as untouchable startup behavior.
  • A focused performance-tuning hook for servers that need more control over AI/pathfinding load.
  • A small, practical mod aimed at operators rather than a player-facing gimmick.

How It Plays

Players may never click a button for ThreadMod, but they feel the results when server performance is steadier under load. For admins, the mod is about having another tuning lever when pathfinding pressure, hardware, and server population do not line up cleanly.

Why It Matters

Performance work is gameplay work on a live server. If AI load or pathfinding behavior causes instability, every other feature suffers. ThreadMod exists to make one part of that stack less opaque.

Credits and Thanks

This is a Bad Neighbors Original by Nate. Nate drives the idea, desired outcome, testing, and product direction, with Chappie and Codie helping carry the heavy lifting through research, code iteration, debugging, and documentation. Thank you to the 7 Days to Die modding community, which has kept this game alive for more than fourteen years through shared experiments, fixes, examples, and a stubborn love of making the game do more than it did yesterday.

Scroll to Top