What It Adds
- Configurable payload slots for vehicle-triggered drops.
- Vehicle filters so the server can decide which vehicles are allowed to use weapon drops.
- Trigger and payload settings for controlled experiments with explosives or custom items.
- Server-side rules around timing and payload delivery instead of relying on manual admin events.
- A foundation for vehicle combat ideas that can be tuned instead of simply enabled everywhere.
How It Plays
A configured vehicle can carry or trigger a payload drop based on server rules. The point is not to make vehicles overpowered by default; it is to give the server a controlled way to test air-drop, gyro, or vehicle-combat moments with limits and predictable behavior.
Why It Matters
Vehicle-based combat can get messy quickly. This mod makes that design space configurable, so the server can experiment with dramatic moments while still keeping the system accountable.
Credits and Thanks
This is a Bad Neighbors Original by Nate. Nate drives the idea, desired outcome, testing, and product direction, with Chappie and Codie helping carry the heavy lifting through research, code iteration, debugging, and documentation. Thank you to the 7 Days to Die modding community, which has kept this game alive for more than fourteen years through shared experiments, fixes, examples, and a stubborn love of making the game do more than it did yesterday.